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The monolith game wikipedia
The monolith game wikipedia




  1. #The monolith game wikipedia full#
  2. #The monolith game wikipedia zip#

When you swap out characters, the incoming character leaps in from behind.

  • A Monolith that's already fallen can form a unique threat in "cooperative" Challenge Events.
  • Timing this basically means transforming to vehicle mode at the last second. This slo-mo effect plays into an Achievement and a Daily Quest, requiring a certain number of successful slo-mo dodges.
  • Close calls with falling Monoliths will put the game into dramatic slow motion, whether or not you ultimately avoid getting flattened.
  • Of course, you could pop that single piggy before the Monolith does.
  • Not all Monoliths loom over the path Sometimes they're far off into the background, and there are some scenarios where they'll smash a hapless piggy standing beneath it just for show.
  • But like the missile thing, that's a trick of pure luck, so best to drive by anyway. Sometimes the path will curve closer to the camera, and a falling Monolith at that curve may actually miss as the character walks just outside its fall range. There is one other instance when you don't have to transform to dodge a falling Monolith, but it's risky at best. And of course, activating Shieldor will protect a bot from getting crushinated.

    the monolith game wikipedia

    #The monolith game wikipedia full#

    They simply take the full force of the fall and the Monoloth shatters itself upon them without a scratch on the super-bot's armor. Sadly, the EMP power of Electroblast has no effect on the Monoliths, leading to one big headache if you try.Ĭombiners like Devastator, however, have nothing to fear from Monoliths. An EMP explosion from a shot-down rainbow missile will also halt a Monolith in mid-topple, but the timing and circumstances for that to happen are nigh-miraculous. The only characters that can reliably do anything to stop a falling Monolith are ones with " EMP Round" weapons, which will actually halt a Monolith in mid-fall for a couple seconds, letting them stroll underneath safely. Monoliths are almost completely unstoppable once they start falling.

    the monolith game wikipedia

    Non-falling Monoliths are completely still at all times, while Monoliths that will fall give clues by moving ever so slightly: the green eyes will shift to look at you, the teeth will chomp a few times, and finally they'll wobble all over just before they start their topple. However, not every Monolith will fall, and transforming to avoid a non-falling Monolith can make you miss other targets.

    the monolith game wikipedia

    You can even transform back to robot mode before you clear a falling Monolith, as your momentum can carry you past the plummeting pillar at dodging speed.

    #The monolith game wikipedia zip#

    (As level 1 Optimus Prime Bird learned the hard way.) The only (100% reliable) way to dodge is to zip by in vehicle mode, as the Monoliths can't fall fast enough, even for the slower-moving characters. Their only method of attack is to topple forward and crash down on your head, and they are able to time it perfectly to ensure they smoosh you, doing massive damage and briefly preventing you from attacking for a split second afterwards. Monoliths appear in every level of Piggy Island. These immobile pig-faced pillars wouldn't seem to be a big threat at first, but when one's about to fall directly on your noggin? Yeah, that's a threat. On the partially-cyberformed Piggy Island, gigantic stone Monoliths are all over the place.






    The monolith game wikipedia